I'm posting this during my Gaming Concepts I class once again. Today we discussed ideas for a game, course schedule, and time windows to place certain blog assignments on here before we start making conceptual paper versions of our game. The idea I had earlier for making the game where players learn about experimental propulsion and rationing things is probably going to be a side project if I buy Flash. For this assignment the game needs to have a social issue as a focus. I'm still thinking about this. Recycling, disease, business, and poverty are issues that come to mind. They are also what I saw over and over again when playing some games on the wiki earlier. Truthfully, I want to focus on something that hasn't been done yet. I'll think of something and post it later.
I'm going to post the reviews later tonight. On Friday (my MOSTLY free day) I'm going to seriously update my wiki and blog. I have to list difficulties, things I like, and how I feel about the class experience over all. I'm doing that later because I haven't truly updated my wiki. I need to brush up on my HTML first.
On a side note, I didn't mean to rant as much as I did in the last blog. I talked to the guy later. He didn't remember the twist I had on ordering allies around-he just thought it would be interesting to incorporate ordering bots into his game. By game, I mean game idea worked out before even deciding to take this major. This is what I would make after graduating. I wasn't referring to a game for this class.
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